![]() Maxing out Cyberspace and Mission is mainly for people who've already run through the game and know where to go. The kind of outdated controls make combat more frustrating than anything these days and there's not really any ammo-conservation metagame like in SS2, the puzzles turn into pacing-destroying slogs at the highest difficulty. I wouldn't turn anything to 3 on your first playthrough to be honest. you only move when you want to instead of always hovering forwards). I don't remember the exact distribution, but easier difficulties increase the time limit in Cyberspace and make it easier to control (eg. Puzzles: 0 makes it so that all puzzles are already solved, 3 turns them into massive brainteasers.Ĭyber: How difficult the cyberspace parts are. Mission: 0 has nothing story-related at all and all doors are unlocked, 1 adds audio logs, 2 adds locked doors (so you need to find key cards and destroy certain props to lower SHODAN's security level to open them), 3 adds a time limit. 0 makes it so they never aggro against you and die in one hit, 3 makes them stupidly tough. Difficulty 3 - You will meet more opponents. They will have default endurance and attack values. Difficulty 2 - You will encounter default number of opponents. In addition, they are less resistant, have weaker attacks, and are less aggressive. However, this means you would lose all the. Difficulty 1 - You will encounter less opponents. Only then can you start a new game with different difficulty settings. The only way to go about it is to abort the playthrough altogether. Once you choose the difficulty level and start a game, you can’t change the settings anymore. Combat: How many enemies you face and how tough they are. Sadly enough, System Shock falls short on this particular aspect. ![]()
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